A [[../Math/Coordinate System|Coordinate System]] used in 3D graphics (typically when using [[Perspective Projection]]) where any [[../Math/Vector|Vector]] in $\R^4$ is thought to be [[../Math/Homogeneous Equivalence|Homogeneously Equivalent]] to a [[../Math/Point|Point]] in $\R^3$ after performing a [[Perspective Divide]].
$\huge
\mat{
x\\y\\z\\w
}
\equiv
\frac{1}{w}
\mat{ x\\y\\z }
$
If $w > 0$