Inverse [[Forward Mapping|Texture Mapping]] is the transformation of [[Texture Coordinates]] coordinates / [[View Space]] coordinates to [[World Space]] [[Coordinate System|coordinates]] .
$\huge
(u,v) = f^{-1}(x,y,z)= (f^{-1}\circ g^{-1})(s,t)
$
![[Pasted image 20251027165519.png|invert_Sepia]]