The steps needed to get a [[Triangular Mesh|Mesh]] onto the [[Screen]].
1. [[Modeling Transform]], $M_0$ - maps [[Object Space]] to [[World Space]]
2. [[Viewing Transform]], $V$ - maps [[World Space]] to [[View Space|Camera Space]]
3. [[Device Transform]], $\Delta$ - maps [[View Space|Camera Space]] to [[Device Space]]
$\huge
T_{\op{Obj}\to \op{NDC}} =
\Delta \cdot V \cdot M_{0}
$