The steps needed to get a [[Triangular Mesh|Mesh]] onto the [[Screen]]. 1. [[Modeling Transform]], $M_0$ - maps [[Object Space]] to [[World Space]] 2. [[Viewing Transform]], $V$ - maps [[World Space]] to [[View Space|Camera Space]] 3. [[Device Transform]], $\Delta$ - maps [[View Space|Camera Space]] to [[Device Space]] $\huge T_{\op{Obj}\to \op{NDC}} = \Delta \cdot V \cdot M_{0} $