Process of representing a [[Continuous]] geometric figure as a [[Finite]] collection of [[Pixel|Pixels]]. The most common type of [[Rasterization]] is converting [[Triangle|Triangles]] to pixels using [[../Math/Barycentric Coordinates|Barycentric Coordinates]] or [[Frame Buffer Model|Scanline]] Conversion. > [!note] Representation by [[Pixel|Pixels]] is not necessarily unique