[[../../99 Old/03 Games/GAM200/Engine/gfx/Texture]] Wrapping is a way of normalizing [[Texture Coordinates]] to be within the $0$ to $1$ range by wrapping the [[../../99 Old/03 Games/GAM200/Engine/gfx/Texture]].
For a given $u$ or $v$ that is not within $[0,1]$,
$\huge \begin{align}
u_{\mathcal W} &= \op{fract}(\op{fract}(u) + 1)\\
v_{\mathcal W} &= \op{fract}(\op{fract}(v) + 1)
\end{align}$
Where $\mat{ u_{\mathcal W} \\ v_{\mathcal W} }$ is the new normalised [[Texture Coordinates]]
>[!example]
![[../../00 Asset Bank/Pasted image 20241002144239.png|invert_Sepia]]