[[Triangle]] [[View-Frustum Culling|Clipping]] is a culling operation that is a *per-triangle* operation to handle objects that are both inside the [[View Volume]] and outside (touching the border. Objects partially outside the [[Normalised Device Coordinates|NDC Space]] are clipped (eg. via [[Sutherland-Hodgeman Algorithm]]), and geometries are edited to have a shape entirely within the [[View Volume]]. ![[../../00 Asset Bank/Pasted image 20250910172540.png]] Modern GPUS typically have hardware accelerated triangle clipping methods.