![[../../00 Asset Bank/Pasted image 20250910171917.png]] View-Frustum Culling (or [[View-Frustum Culling|Clipping]]) is the process of removing objects to render that are outside the [[View Frustum]]. View-Frustum culling is a *per-object* operation, and is normally operated in [[Normalised Device Coordinates|NDC]] by removing the object if none of its [[Vertex|vertices]] are in the range $[-1,1]$. Typically, [[Bounding Box|Bounding Volumes]] are used to be more efficient, as its easier to check one bounding box then for *every* [[Vertex]] in an object.