### Standups
- last semester
- this semester
- whats your cutie mark
- Andres
- Last milestone
- Build stuff
- QA
- Feature Polish
- This sem & milestone
- Producer
- Production Setup
- Blockers: all of work outside of this class
- Cutie mark: shoe fille with chocolate milk
- Otto:
- Last Semester
- UI Stuff
- Some UR
- BPM for UI
- This Semester
- Refactor based on playtest data
- Cutie Mark:
- Upside down ball cat
- Emi:
- Last semester:
- Worked on base elements for the player rig
- Base sculpt of all enemies
- Our entire character model
- This milestone:
- All sculpts done (enemy as well)
- Blocker:
- Pushed aside all homework right now for an internship deadline
- Cutie Mark:
- Default shaded ball
- Remy:
- Last Sem:
- Effects for charcacter momvent
- This semester:
- Focusing on other combat VFX
- Enemy VFX
- Procedural Skyscraper
- Blockers:
- Houdini Plugin
- Cutie Mark:
- A little rat playing the piano
- Maya:
- Last semester:
- Environment props
- This milestone:
- More environment props
- Blockers:
- Class stuff
- Cutie mark:
- A little piece of salmon sushi
- Ven:
- Last sem:
- HUD UI
- UI iteration
- This semester:
- settlign down after notes
- put UI sketches in this milestone
- Blockers:
- No blockers
- Cutie Mark:
- duck
- Kevin:
- Last semester:
- Struggled, finished draft for level
- This semester:
- cutting down the level to make it more streamlined
- Blockers:
- none
- Cutie Mark:
- butterfly
- Brendan:
- Last semester:
- Hitboxes
- Destruction
- This semester:
- Destruction system rework
- Cutie Mark:
- flaming skull with a shotgun
- Tristan
- Last semester:
- Music
- Temporary SFX
- This semester:
- Replace SFX with better ones
- Improvig the mixes for songs
- Implementing metal model / transitions
- Cutie Mark: flaming laptop bc DAWs suck
- Hugo
- Last semester:
- Enemies
- Build server
- juggling (like batman!)
- This semester:
- Polish to enemies
- Blockers:
- Economy
- Cutie mark:
- A french rock
- Cole:
- Last semester:
- Sound implementation (all)
- BPM system
- This semester:
- More sound implementation
- Blockers:
- Doozy in terms of schoolwork
- Cutie mark: audio file naemd fart.wav
- Serena:
- Last semester:
- UI stuff
- HUD stuff
- This semester
- HUD stuff
- Blockers:
- nothing
- Cutie mark: i dont remember what they said
- Johnathan:
- Last semester:
- Tools nobody used
- Find bugs, fixed bugs
- Dialogue system
- This semester:
- QA
- Finishing dialogue system
- Blockers:
- Breadsticks
- Cutie mark: my body is a temple so I dont believe in tatoos
- Raine:
- Last semester:
- concept art
- gameplay design sheets
- This semester:
- Keep replacing level for lighting and colors
- Blockers:
- nothing for now
- Cutie mark:
- explode ourborous
- Kishan:
- Last semester:
- This semester:
- Elijah
- Last semester:
- Character animations
- Place holder animations
- Updated for weapon in hand
- This semester:
- More animations
- New animation to the new model
- Any other locomotion I have missed
- Blockers:
- Japanese 101
- Cutie mark:
- Framed painting of paintbrushes next to a gamecube controller
- Kyle
- Last semester:
- attacks
- This semester:
- making attacks better
- Blockers:
- Animations
- Cutie mark:
- Katamari Damasi
- Edgar:
- Last semester:
- player
- coproduction
- attack framework
- This semester:
- wrapping up player
- polish
- exposing more controls
- Blockers:
- one week late right now, need to catch up
- Cutie mark:
- Chug jug from fortnite
### Playtest
- Enemies and interacting with them
- no indication of bpm thats meaningful in terms of combat
- Enemy animations break
- Different enemy variations are needed
- they can just be different colors
- more playtesting, not a lot of playtesting last semester
- Environment:
- instructors says our level is really big,
- dont keep things too too detailed that we dont need right now