### Standups - last semester - this semester - whats your cutie mark - Andres - Last milestone - Build stuff - QA - Feature Polish - This sem & milestone - Producer - Production Setup - Blockers: all of work outside of this class - Cutie mark: shoe fille with chocolate milk - Otto: - Last Semester - UI Stuff - Some UR - BPM for UI - This Semester - Refactor based on playtest data - Cutie Mark: - Upside down ball cat - Emi: - Last semester: - Worked on base elements for the player rig - Base sculpt of all enemies - Our entire character model - This milestone: - All sculpts done (enemy as well) - Blocker: - Pushed aside all homework right now for an internship deadline - Cutie Mark: - Default shaded ball - Remy: - Last Sem: - Effects for charcacter momvent - This semester: - Focusing on other combat VFX - Enemy VFX - Procedural Skyscraper - Blockers: - Houdini Plugin - Cutie Mark: - A little rat playing the piano - Maya: - Last semester: - Environment props - This milestone: - More environment props - Blockers: - Class stuff - Cutie mark: - A little piece of salmon sushi - Ven: - Last sem: - HUD UI - UI iteration - This semester: - settlign down after notes - put UI sketches in this milestone - Blockers: - No blockers - Cutie Mark: - duck - Kevin: - Last semester: - Struggled, finished draft for level - This semester: - cutting down the level to make it more streamlined - Blockers: - none - Cutie Mark: - butterfly - Brendan: - Last semester: - Hitboxes - Destruction - This semester: - Destruction system rework - Cutie Mark: - flaming skull with a shotgun - Tristan - Last semester: - Music - Temporary SFX - This semester: - Replace SFX with better ones - Improvig the mixes for songs - Implementing metal model / transitions - Cutie Mark: flaming laptop bc DAWs suck - Hugo - Last semester: - Enemies - Build server - juggling (like batman!) - This semester: - Polish to enemies - Blockers: - Economy - Cutie mark: - A french rock - Cole: - Last semester: - Sound implementation (all) - BPM system - This semester: - More sound implementation - Blockers: - Doozy in terms of schoolwork - Cutie mark: audio file naemd fart.wav - Serena: - Last semester: - UI stuff - HUD stuff - This semester - HUD stuff - Blockers: - nothing - Cutie mark: i dont remember what they said - Johnathan: - Last semester: - Tools nobody used - Find bugs, fixed bugs - Dialogue system - This semester: - QA - Finishing dialogue system - Blockers: - Breadsticks - Cutie mark: my body is a temple so I dont believe in tatoos - Raine: - Last semester: - concept art - gameplay design sheets - This semester: - Keep replacing level for lighting and colors - Blockers: - nothing for now - Cutie mark: - explode ourborous - Kishan: - Last semester: - This semester: - Elijah - Last semester: - Character animations - Place holder animations - Updated for weapon in hand - This semester: - More animations - New animation to the new model - Any other locomotion I have missed - Blockers: - Japanese 101 - Cutie mark: - Framed painting of paintbrushes next to a gamecube controller - Kyle - Last semester: - attacks - This semester: - making attacks better - Blockers: - Animations - Cutie mark: - Katamari Damasi - Edgar: - Last semester: - player - coproduction - attack framework - This semester: - wrapping up player - polish - exposing more controls - Blockers: - one week late right now, need to catch up - Cutie mark: - Chug jug from fortnite ### Playtest - Enemies and interacting with them - no indication of bpm thats meaningful in terms of combat - Enemy animations break - Different enemy variations are needed - they can just be different colors - more playtesting, not a lot of playtesting last semester - Environment: - instructors says our level is really big, - dont keep things too too detailed that we dont need right now