### Playtest core feedback
- Flimsy controls
- Player camera
- No defining time to use demon mode
- BPM Counter is unclear how its integrated
- Win condition
- Music is too loud by default (could be client specific)
- Attack animations for enemies take too long
- Enemies struggle to ever hit you (also t-pose)
- Tutorial doesn't make sense / easily missed
- Dashing felt lik there is no use for it (maybe because enemies are too slow)
- People liked the art and audio
- Complaints were mainly based on lighting
*Group vote in favor to keep the BPM system*
>[!tip] *We are making a feature team specifically for combat / BPM Feature Team*
*more communication needed than last semester*
during standups on tuesday we will have someone play the game in the background (release build of said game)
Each standup we will be showing the results of the playtests for the past week, individual feature teams will have an isolated place for them to test each feature (for ex. a place in the feature zoo or whatever).
>[!info] It is highly encouraged to get playtesting from any family and friends
## Feature Teams
- Combat FT
- Kyle
- Edgar
- Hugo
- Remy
- Ven
- Elijah
- Otto
- Obama
- Serenea
- Environment FT
- Raine
- Maya
- Kevin
- Cole
- Johnnathan
- Brendoid
- Audio
- Tristan
- Cole
Dialogue will be 'cut' / not as important for m4, it will be used like mario galaxy signs / 'lore' at the beginning.
#### Environment Meeting