*Time Duration*: 2:02 - 2:30 *Participents*: Everyone except Tristan and Johnathan. # Topics - Stand Ups - M3 Progress - Checklist Pre-Check - *Exit Point* (~30min) ## Stand Ups - What did you doing? - Will do? - Blockers? - What would you do with five - Edgar - Polishing the attack framework, was trying to make it nice. - Make the enemies have a reaction to hits - Kyle stroke prevent - Blockers: burnout, homework, I dont know about the five sandwhiches - Cole - Working on Pause menu on logical beats to not break gameplay - Made music manager / audio for buttons (default sound) - Blockers: No blockers per-say, no enemy SFX from Tristen. - I would fit all 5 sandwhiches. - Andres - Hi - Currently working on settings menu, took a bit longer because of refactor. - QA Checklist, making sure what everyone is up to date with the checklist for these final few weeks - Blockers: homework - "mmmmmmmmm, I'll tell you, freaky, FREAKY, FREAKY STUFF" - Brendan - Been doing: hitboxes / level trigger volumes - Continuing working on the level volumes - Blockers: homework, team keeps losing - I would shove it down andres (one at a time) - Serena - Was working on cel-shading, right now basically done and usable. - Will work to continue to support colored lights - Should probaly look at genshin - Short - Menu VFX if time allows - Blockers: - [[Pythagorean Identity]] ass response / geometric proof on fitting sandwhiches - Hugo. - Made script for automatically building project - Added way to stun the enemy on commands - Next: keep working on build server stuff, whatever they are told to do - Blockers: no blockers - Philanthropist for sandwhiches - Kevin - Been doing: in engine, this is awesome - Demon mode no longer puts you into space - Changed one attack and went "damn this sucks" - Going to maybe C++ - Blockers: none - "I would give the sandwhiches to Kevin" - Remy - Last week locked in: worked on this class more than other classes - Made concept sketches for microphone whip, weapon trail, turnings - This week going to make one more sketch to refine one they haven't been happy - Working on making these in-engine - Blockers: other homework / nothing - "I would put them in a hydraulic press to a cube" - Elijah - Was working on before: Animations for placeholder models (enemy) - Will work on: More animations, wrapping up the enemy placeholder, working on the actual model hopefully - Blockers: a little bit behind in other classes, switch2 - "Call up shaggy and scooby doo" - Otto - Been working on: layout of main menus, discussion for UI design, started prototyping a level element this week (may give up to focus on higher priority tasks) - Keep working on UI - Blockers: homework - "25 smaller sandwhiches from the smaller sandwhiches" - Ven - Been doing: New sketches for the new UI, similar tasks to Otto at the moment, working on HUD & Rage Meter - Posted on art channel, looking for feedback - Plan: Get feedback, if good to go then working on the other UI elements (pause screen, title screen, etc) - Blockers: Other assignments, but so far they think they are in a good place - "Sandwhich: one for me, one for my fish, andres can have the rest" - Raine - Been working: Worked on the visaul gameplay sheet to reiterate, posted in discord looking for feedback. - Will work: Continue working on the other gameplay sheets and hopefully get them done this week. - Blockers: Other assignments - "Uncrust the sandwhiches, vacuum seal, make it really flat and seeweed, and make it a desert" (👹) - Emi - Been working: I don't remember, I will try to remember. I worked on limbs (FK & IK), made blockout of enemies, updated art zoo to remove the concept art. - Plan: Making the adjustments requested by Elijah, Starting the hands and getting it done by thursday - Blockers: They do not think so, mom might make them work again - "Thats a lot of sandwhiches, eat it for brekfast lunch dinner and midnight snack" - Kevin - Working on: Finished the top down for level 1, started on the 3D blockout in engine, they have it 10%-20%. - Plan: They want to get the engine to 70% done by today - Blockers: Currently movings, taking finals early, cooked, 3 projects - "They have 10 (from kyle) sandwhiches. Freeze them all and shove 5 at a time to Andres" - Maya - Working on: Overhangs (8 total) - Will work: Building blockout to do, thinking of different building materials to work with - Blockers: "Crazy mental block, the ADHD is going bonkers, thats not cool thats not fun I got to lock the fuck in. Homework and being behind" - "I couldn't make a joke so I'm going to put them into Andres' mouth" ## M3 Progress | Andres | 90.1% | | --------- | ------------ | | Cole | 30% | | Remy | 40% | | Maya | 70% | | Kevin | 20% | | Emi | 50% | | Tristen | Not present. | | Ven | 40% | | Serena | 80% | | Hugo | 84% | | Raine | 49 | | Brendan | 97% | | Edgar | 85% | | Kishan | 60% | | Elijah | 45% | | Kyle | 40% | | Otto | 25% | | Johnathan | Not Present. | #### Art - Beautiful Corner w/ base color - Placeholders for planned assets #### Tech - Post Processing - Combat Implementation - Required menus - Main - Options - Pause - Credits #### Design - Combat loop - Metal mode - Full UI (all the UI elemens are designed / have a design)