*Time Duration*: 2:02 - 2:30
*Participents*: Everyone except Tristan and Johnathan.
# Topics
- Stand Ups
- M3 Progress
- Checklist Pre-Check
- *Exit Point* (~30min)
## Stand Ups
- What did you doing?
- Will do?
- Blockers?
- What would you do with five
- Edgar
- Polishing the attack framework, was trying to make it nice.
- Make the enemies have a reaction to hits
- Kyle stroke prevent
- Blockers: burnout, homework, I dont know about the five sandwhiches
- Cole
- Working on Pause menu on logical beats to not break gameplay
- Made music manager / audio for buttons (default sound)
- Blockers: No blockers per-say, no enemy SFX from Tristen.
- I would fit all 5 sandwhiches.
- Andres
- Hi
- Currently working on settings menu, took a bit longer because of refactor.
- QA Checklist, making sure what everyone is up to date with the checklist for these final few weeks
- Blockers: homework
- "mmmmmmmmm, I'll tell you, freaky, FREAKY, FREAKY STUFF"
- Brendan
- Been doing: hitboxes / level trigger volumes
- Continuing working on the level volumes
- Blockers: homework, team keeps losing
- I would shove it down andres (one at a time)
- Serena
- Was working on cel-shading, right now basically done and usable.
- Will work to continue to support colored lights
- Should probaly look at genshin
- Short
- Menu VFX if time allows
- Blockers:
- [[Pythagorean Identity]] ass response / geometric proof on fitting sandwhiches
- Hugo.
- Made script for automatically building project
- Added way to stun the enemy on commands
- Next: keep working on build server stuff, whatever they are told to do
- Blockers: no blockers
- Philanthropist for sandwhiches
- Kevin
- Been doing: in engine, this is awesome
- Demon mode no longer puts you into space
- Changed one attack and went "damn this sucks"
- Going to maybe C++
- Blockers: none
- "I would give the sandwhiches to Kevin"
- Remy
- Last week locked in: worked on this class more than other classes
- Made concept sketches for microphone whip, weapon trail, turnings
- This week going to make one more sketch to refine one they haven't been happy
- Working on making these in-engine
- Blockers: other homework / nothing
- "I would put them in a hydraulic press to a cube"
- Elijah
- Was working on before: Animations for placeholder models (enemy)
- Will work on: More animations, wrapping up the enemy placeholder, working on the actual model hopefully
- Blockers: a little bit behind in other classes, switch2
- "Call up shaggy and scooby doo"
- Otto
- Been working on: layout of main menus, discussion for UI design, started prototyping a level element this week (may give up to focus on higher priority tasks)
- Keep working on UI
- Blockers: homework
- "25 smaller sandwhiches from the smaller sandwhiches"
- Ven
- Been doing: New sketches for the new UI, similar tasks to Otto at the moment, working on HUD & Rage Meter
- Posted on art channel, looking for feedback
- Plan: Get feedback, if good to go then working on the other UI elements (pause screen, title screen, etc)
- Blockers: Other assignments, but so far they think they are in a good place
- "Sandwhich: one for me, one for my fish, andres can have the rest"
- Raine
- Been working: Worked on the visaul gameplay sheet to reiterate, posted in discord looking for feedback.
- Will work: Continue working on the other gameplay sheets and hopefully get them done this week.
- Blockers: Other assignments
- "Uncrust the sandwhiches, vacuum seal, make it really flat and seeweed, and make it a desert" (👹)
- Emi
- Been working: I don't remember, I will try to remember. I worked on limbs (FK & IK), made blockout of enemies, updated art zoo to remove the concept art.
- Plan: Making the adjustments requested by Elijah, Starting the hands and getting it done by thursday
- Blockers: They do not think so, mom might make them work again
- "Thats a lot of sandwhiches, eat it for brekfast lunch dinner and midnight snack"
- Kevin
- Working on: Finished the top down for level 1, started on the 3D blockout in engine, they have it 10%-20%.
- Plan: They want to get the engine to 70% done by today
- Blockers: Currently movings, taking finals early, cooked, 3 projects
- "They have 10 (from kyle) sandwhiches. Freeze them all and shove 5 at a time to Andres"
- Maya
- Working on: Overhangs (8 total)
- Will work: Building blockout to do, thinking of different building materials to work with
- Blockers: "Crazy mental block, the ADHD is going bonkers, thats not cool thats not fun I got to lock the fuck in. Homework and being behind"
- "I couldn't make a joke so I'm going to put them into Andres' mouth"
## M3 Progress
| Andres | 90.1% |
| --------- | ------------ |
| Cole | 30% |
| Remy | 40% |
| Maya | 70% |
| Kevin | 20% |
| Emi | 50% |
| Tristen | Not present. |
| Ven | 40% |
| Serena | 80% |
| Hugo | 84% |
| Raine | 49 |
| Brendan | 97% |
| Edgar | 85% |
| Kishan | 60% |
| Elijah | 45% |
| Kyle | 40% |
| Otto | 25% |
| Johnathan | Not Present. |
#### Art
- Beautiful Corner w/ base color
- Placeholders for planned assets
#### Tech
- Post Processing
- Combat Implementation
- Required menus
- Main
- Options
- Pause
- Credits
#### Design
- Combat loop
- Metal mode
- Full UI (all the UI elemens are designed / have a design)