*Time*: 2:00pm - 2:26pm *Participants*: Otto, Kevin, Kyle, Maya, Andres, Brendan, Serena, Edgar, Cole, Emi, There are also people on discord, I will not be counting them. # Topics - Stand Ups - Boards - *Exit Point* - 30m - Blue Stickies ## Stand Ups - Edgar - Worked on EnhancedComponentRef tool for designers, - TODO: Implement attacks - Blockers: Homework - Emi - Worked on CharacterModel - Today working on the IK Rig - Blockers: none - Serena - Today working on Cel-Shader - Blockers: learning-curve - Maya - Currently working on building assets, overhangs, tileable modular parts - Blockers: lack of concept art - Kevin - Working on top-down levels (again) - End of today hopefully getting into 3D - Kyle - Was working on nothing particular because not in engine - Going to work on attacks / player prototyping because they have their laptop now - Will cry if laptop blows - Blockers: Edgar - Otto - Was working on redesigning on pop & metal mode HUDS - Continuing to work on HUDS, minor user testing, layout of menu options / menus in general - Blockers: N/A - Andres - Finished working on blood gate + documentation - Made QA checklist Excel sheet in the M3 folder in the teams directory - Blockers: Out of sandwhiches - Brendan - Was working on hitboxes - Going to continue working on hitboxes - Blockers: Andres' Lies, Schoolwork - Cole - Working on the music manager (basically done) - Working on Footsteps / general player audio SFX - Blockers: N/A - Elijah - Worked previously on proxy model animations - Working on right now: Concept art for transformation from metal <-> pop - Blockers: Homework, Gaming - Raine - Was working / continuing Refining Kevin's Top down - More references to refine environment style guide - Blockers: N/A - Remy - Recolored assets after artist meeting - Now working on hit effects - Blockers: Player Animations - Hugo - Done so far: Stun State, Script to check for files to sync, or build "I forgor" - Will not work a ton today, will work on health to enemies - Blockers: N/A - Andy - Has not worked since team on one - Next plans are to get the digital trello board alive to match the in-person kanban - Get the timeline up to date - Blockers: Life stuff & Other classes ## Boards Just for today there is a temporary kanban physically for programmers until we get a bigger one for everyone: - Yellow - You can do on your own - Blue - Requires a meeting with others to complete / collaborate Otto & Emi are going to make their own for today temporarily. People should update the stickies by hand. ## Blue Stickies >[!question] Cole > Are we going to have enemy ways, if so what are the expectations / plans. >>[!check] Kyle & Kevin's Response: No enemy waves for tutorial, but we should plan for it for the future. Group of guys - kill them - respawn from one or multiple spawn points (ongoing decision). Thinking about max of 2-3 waves. TLDR: For-sure waves. Cole: Unreal supports how any wave size / explained blood gates (refer to the documentation) >[!question] Cole >Q: Are ther going to be arenas, A: Yes > > Level layout are going to be mix of exploration & platforms, need to talk about more about this.