*Time*: 2:00pm - 2:26pm
*Participants*: Otto, Kevin, Kyle, Maya, Andres, Brendan, Serena, Edgar, Cole, Emi, There are also people on discord, I will not be counting them.
# Topics
- Stand Ups
- Boards
- *Exit Point* - 30m
- Blue Stickies
## Stand Ups
- Edgar
- Worked on EnhancedComponentRef tool for designers,
- TODO: Implement attacks
- Blockers: Homework
- Emi
- Worked on CharacterModel
- Today working on the IK Rig
- Blockers: none
- Serena
- Today working on Cel-Shader
- Blockers: learning-curve
- Maya
- Currently working on building assets, overhangs, tileable modular parts
- Blockers: lack of concept art
- Kevin
- Working on top-down levels (again)
- End of today hopefully getting into 3D
- Kyle
- Was working on nothing particular because not in engine
- Going to work on attacks / player prototyping because they have their laptop now
- Will cry if laptop blows
- Blockers: Edgar
- Otto
- Was working on redesigning on pop & metal mode HUDS
- Continuing to work on HUDS, minor user testing, layout of menu options / menus in general
- Blockers: N/A
- Andres
- Finished working on blood gate + documentation
- Made QA checklist Excel sheet in the M3 folder in the teams directory
- Blockers: Out of sandwhiches
- Brendan
- Was working on hitboxes
- Going to continue working on hitboxes
- Blockers: Andres' Lies, Schoolwork
- Cole
- Working on the music manager (basically done)
- Working on Footsteps / general player audio SFX
- Blockers: N/A
- Elijah
- Worked previously on proxy model animations
- Working on right now: Concept art for transformation from metal <-> pop
- Blockers: Homework, Gaming
- Raine
- Was working / continuing Refining Kevin's Top down
- More references to refine environment style guide
- Blockers: N/A
- Remy
- Recolored assets after artist meeting
- Now working on hit effects
- Blockers: Player Animations
- Hugo
- Done so far: Stun State, Script to check for files to sync, or build "I forgor"
- Will not work a ton today, will work on health to enemies
- Blockers: N/A
- Andy
- Has not worked since team on one
- Next plans are to get the digital trello board alive to match the in-person kanban
- Get the timeline up to date
- Blockers: Life stuff & Other classes
## Boards
Just for today there is a temporary kanban physically for programmers until we get a bigger one for everyone:
- Yellow - You can do on your own
- Blue - Requires a meeting with others to complete / collaborate
Otto & Emi are going to make their own for today temporarily.
People should update the stickies by hand.
## Blue Stickies
>[!question] Cole
> Are we going to have enemy ways, if so what are the expectations / plans.
>>[!check] Kyle & Kevin's Response: No enemy waves for tutorial, but we should plan for it for the future. Group of guys - kill them - respawn from one or multiple spawn points (ongoing decision). Thinking about max of 2-3 waves. TLDR: For-sure waves.
Cole: Unreal supports how any wave size / explained blood gates (refer to the documentation)
>[!question] Cole
>Q: Are ther going to be arenas, A: Yes
>
> Level layout are going to be mix of exploration & platforms, need to talk about more about this.