*Start Time*: 2:05pm
*End Time*: 2:33pm
*Participants*: Applicable for everyone.
# Topics
- Weekly Goals
- Stand Ups
- Survey
- Feedback Box
- Request Boards
- *Exit Point*
## Weekly Goals
- *Stated in presentation*
## Stand Ups
Questions:
- What were you doing?
- What are you gonna do?
- Any Blockers?
- Would you rather light yourself on fire or be lit on fire whenever you or someone else says "Flame On"
*People*:
- Edgar:
- Been doing more combat stuff, enemies shouldn't hit each other, making hitbox editor experience nicer, bug fixing with players, talking with other tech people on what they need to do to wrap up.
- Keep working on player, ideal today enemies shouldn't hit each other & enemies can die
- Emotionally Overwhelmed with work & end of the semester
- "Flame On"
- Emi
- I don't remember, I think I made documents, I did something with the model, gave "her" a spine (another one!)
- Metal mode clothing
- Blockers: Tired, about it.
- "Flame On"
- Maya
- Made walls, windows, signposts, lamposts, city blockout for lighting testing
- Made roof, triangle for "wall"
- Blockers: Emotionally & physically drained, girlie gotta work 🔥
- "Flame On"
- Kevin
- 3 variations of city block, had a meeting with lisa to better plan that city block and make sure things look good & feels good to navigate
- Blockers: Still moving, hopefully done by today, also a lot of shit from other classes.
- "Flame On"
- Kyle
- Documents, made character faster,
- Probaly something to do with combat
- Blockers: Moving, behind on one class
- *Kyle was then lit on fire and then fucking dies*
- Raine
- Painted, stopped, moved on and made concept for props, should be in engine
- Working on other prop for pop mode
- Blockers: *extended silence* myself
- *Raine was then lit on fire and then fucking dies*
- Ven
- Worked on HUD UI
- Put them on perforce and go to next UI stuff thats higher priority
- Blockers: tired
- "Flame on"
- Otto
- Worked with serena & ven to get the art assets into the health bar and hit the checkmark for multiple people to be bale to work on the tutorial level at the same time
- Implemenet more of the stuff for the rage meter, work on main menu
- Blockers: Script draft due tommorow
- "Flame on"
- Tristan:
- Created sounds for multiple features
- Put music in for the next build
- Blockers: "myself", being tired, computer issues
- "Flame on"
- Johnathan
- Helped with QA checklist
- Make hitbox editing work, go back to dialogue, maybe work on the QA problems
- Blockers: multiple assignments
- *Johnathan lit themselves on fire and then fucking dies* 💀
- Remy
- Made concept animation for Elijah's attack, did iterations after feedback, made part of it working in engine
- Continuing working on making sure there is at least a placeholder for the FX they need
- Blockers: Need microphone to be in the actual animation
- *Remy is then lit on fire and nonchalantly says "flame on" and fucking dies*
- Andres
- QA stuff, QA checklist, weekly build, settings UI, UI management, menu navigation
- Finalizing UI & settings menu, credits screen menu (more next week). Going to make a week 13 build this week that will be the last non-submission build.
- Blockers: Stress, other class projects, troubles sleeping
- "Flame on!" (the five sandwhiches are fireproof)
- Hugo
- Don't remember, did stuff for build script, made enemies die and ragdoll + misc
- Fix cloud upload bug, and whatever other bugs
- Blockers: not really much
- *Hugo is then lit on fire and then fucking dies*
- Cole
- Implemented all other sounds, worked on menu requirements for audio,
- Figuring out why they can't hear something when doing live profiling in wwise
- Blockers: Wwise being a bitch (live profiling)
- They would light Edgar on fire.
- *Edgar is then lit on fire and then fucking dies after Cole throws a molotav*
- Serena
- Worked on cel shading, reworked the healthbar, metal mode bar functionality,
- Bugfixes with UI, 'settings', unsure
- Blockers: Little ill
- "Flame on"*
- Brendan
- Tag system for the enemies to not collide
- Finish the level trigger effects using multicast delegates
- Blockers: Other classes, tired, team keeps losing
- *Brendan hugs andres and says flame on*
- Kishan:
- I was working on misc things related to env art & the level eg. porting the lighting to the prototype level, fixing lighting issues,
-
- The only blocker I have is for adjusting the half toning shader because right now its hard to make it look passable when the whole scene is using the grid pattern
- "Flame On"
## Survey
- *Everyone should complete the survey*
## Request Boards
- *More info on presentation*