*Time Startd*: 11:19 A.M.
*Attendees*: All programmers, Johnathan through Discord
Its harder to plan for us because its very implementation specific, so what we are aiming to do is to outline the general API design to make it easy to be used in blueprints as well. The other task is specifying what tasks are to be assigned to each person.
>[!warning] Good Soldiers Follow Orders.
For a lot of the things we need to plan are dependent on what the designers expect from us, we shouldn't be making the most flexible system possible, we should be operating in the bounds of what to expect.
>[!info] Hugo is a *good boy* who has his happy meal :)
>[!info] Edgar is PISSED 😡, they are doing 1 on 1s: oooooh someones in troubleee
#### Johnathan
This man is THE MAN. Tool development, talk with desigers.
*Tasks*: Tooling, Possibly Enemy AI
*Understudies*: Hugo
>[!info] Kishans Note: Hugo is master shifu and Johnathan is young grasshopper.,
#### Hugo
Part time worker because they have their affair with their second wife.
We are not aiming for max performance, we are aiming for modularity.
*Tasks*: Enemy AI, Lock the fuck in, Optimisation
*Understudies*: Johnathan, Cole
#### Cole
He will be working on Audio, graphics if he makes a bad joke.
Andy was thinking about putting Cole to UI, but most likely they will not have enough time for that and we would rather them focusing on audio (especially because of our game).
Cole needs a "bazongas" list of audio features from the designers.
*Tasks*: Audio
*Understudies*: Hugo
#### Andres
Buildmaster tasks will most likely be thursday.
Every friday they will be here 2-6 in person.
Needs to request features from each level designer.
Andre's dream is elements of PCG.
*Tasks*: Buildmaster, Level Tech, Telemetray for Level (Heatmaps, *etc*)
*Understudies*: Kishan, Andy
#### Brendan
*Tasks*: I have a bomb, destructible objects, work with Andres to find what to make things flexible, working with Hitbox System with Edgar
*Understudies*: Edgar, Johnathan
#### Edgar
*Tasks*: being a fucking bitch, Gameplay, Character Controller, Combat System / Fitting the BPM
*Understudies*: Kishan
#### Serena
Eventually they may work in 'anime' / 2D shader effects (postprocessing, maybe per object).
*Tasks*: Graphics UI (Take a whack), helping with VFX for world objects.
*Understudies*: Edgar, Andres, Johnathan
#### Kishan
*Tasks*: Datamoshng, Gameplay Centric VFX (Centered around the Player), Animation Management (paired with Edgar)
*Understudies*: Edgar, Serena