General Math Term, if two objects are *orthogonal*, then they are $90\degree$ apart.
## Synonyms
When two objects are
- At right angles
- Perpendicular
- Orthogonal
- [[Normal Vector|Normal]]
## Method of finding Orthogonal Vectors
### Switch & Flip
**Only use when you only need a few orthogonal vectors, and don't care what those vectors are. This is a solution to get *some* angles**
To find a vector orthogonal to some $\R^2$ vector $\vec v$, swap the $x$ and $y$ and make one negative.
$\huge\begin{align*}
\vec v &= \mat {3 \\ 4} \\
\mat{4 \\ 3} &\to \mat{-3 \\ 4} \\
\end{align*}$
This worlds in in higher dimensions only if all elements except 2 are 0.
### Plug in arbitrary variables
$\huge\begin{align*}
\vec v &= \mat{1 \\ 3} \\
\vec v \cdot \vec u &= 0 \\
\vec u _{x}+3\vec u_{y} &= 0 \\
\vec u _{y}&= 1 \\
\vec u _{x}+3 &= 0 \\
\vec u _{x} &= -3 \\
\vec u &= \mat{-3 \\ 1}
\end{align*}$
Because this equation *describes a line*, any $x$ will map to some $y$.
Similarly, in higher dimension you give, assign arbitrary values to *all elements but 1*, and solve for the remaining variable.