- Pick C++ over [[Blueprints]] if you are a programmer.
- If you have an audio programmer on your team then you need to use [[C++]]
- Graphics Keywords:
- [[Sequence System]]
- Avoid using 'Event Tick', it will not limit and will eat performance, use timer instead.
- Alt+Left Click to remove connection in blueprints
- Input system to use is the [[Enhanced Input]] (switched from another one in Unreal 5).
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# Intro Lecture 2
#### Learning Resources
"Playaround over the summer and kill your babies early."
>[!info] C++ Adjunct.
In GAM300 there is someone dedicated to helping with specifically [[C++]] in [[Unreal Engine]].
- Epic Learn Docs are very good
-