- Pick C++ over [[Blueprints]] if you are a programmer. - If you have an audio programmer on your team then you need to use [[C++]] - Graphics Keywords: - [[Sequence System]] - Avoid using 'Event Tick', it will not limit and will eat performance, use timer instead. - Alt+Left Click to remove connection in blueprints - Input system to use is the [[Enhanced Input]] (switched from another one in Unreal 5). --- # Intro Lecture 2 #### Learning Resources "Playaround over the summer and kill your babies early." >[!info] C++ Adjunct. In GAM300 there is someone dedicated to helping with specifically [[C++]] in [[Unreal Engine]]. - Epic Learn Docs are very good -