# Graphics Pipeline Review The typical graphics pipeline: - Applied to graphical objects / attirbutes - Render 2D images on screen - [[../02 Areas/Math/Function|Transformation]] and [[../02 Areas/Computer Science/Rasterization|Rasterization]] steps Components: [[CPU]] + [[GPU]] - Modeling - [[../02 Areas/Math/Function|Transformation]] - [[../02 Areas/Computer Science/Clip Space|Cliping]] / Culling - [[../02 Areas/Computer Science/Rasterization|Rasterization]] ![[../00 Excalidraw/202509101636 .excalidraw]] Transformation Pipeline Components: - [[../02 Areas/Computer Science/Object Space]] [[../02 Areas/Math/Function|Transformation]] - [[World Space]] [[../02 Areas/Math/Function|Transformation]] - [[../02 Areas/Computer Science/View Space|Camera Space]] [[../02 Areas/Math/Function|Transformation]] - [[../02 Areas/Computer Science/Perspective Projection|Projection Space]] [[../02 Areas/Math/Function|Transformation]] - [[../02 Areas/Computer Science/Normalised Device Coordinates|Normalised Device Coordinates]] - Viewport Space - [[Screen Space]] ![[../00 Asset Bank/Pasted image 20250910164719.png]]